Bloop Bloop!
Keep Bloops from going extinct from an epidemic by killing those that are sick to prevent the endless epidemic from killing the Bloop population.
Click on sick Bloops to blow them up in a small explosion area of effect… this will cure those surrounding that Bloops. If a Bloops dies on its own… hell will break loose. It will explode and spread the joy of death among other Bloops. Striking sick Bloops will provide healing Combos and will give the player additional Bloops and score multipliers! Good luck!
Next few things...
- Explosion effects
- Modeling more and artwork.
- My own music...
Status | In development |
Platforms | HTML5, Windows |
Author | Meenners |
Genre | Puzzle, Action |
Made with | Unity |
Tags | Ludum Dare 43, speed |
Links | Ludum Dare |
Download
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Click download now to get access to the following files:
BloopBloop.zip 18 MB
Comments
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I kinda felt like a sadist when I realized that I could maximize my score by getting as many Bloops sick as possible. I can’t even tell if this is working as intended or just a happy accident. But hey, it was flipping fun.
It’s very hard to nail down exactly what this is. Some weird mix of strategy, puzzle, arcade and physics gameplay, which can be as calming as thrilling, with the explosions being somewhat zen in nature, respite them representing dozens of Bloops dying. The duality of Bloops, I’d say.
But hey, I got almost to a million in score, so it’s all good, right? Right. Simple in functions, and with some very memetic sound effects. This game was a blast, and in more ways than one. Stirring towards the simplistic and even click-heavy at times, but it was still a bundle of joy for most of its duration.
I talk for my team when I say that this entry was special by reasons that are seemingly contradictory. Great job, and we hope to see more from your team later on!